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Post by Last Order on Aug 6, 2022 13:27:48 GMT
CHARACTER RULES
CREATING CHARACTERS Creating a character for Corinthean Dawn should not be an overly complicated task. It may become one, but it doesn't have to be. Because of the nature of Warhammer 40K and the decisions made when putting Corinthean Dawn together, there is no system of character progression, no tracking of experience, spending points, or tallying stats and rolls, but freedom to pursue stories at your leisure. This means that there is a heavy emphasis on the narrative rather than the crunch.
The overall process is rather simple. Fill out the provided character sheet with all prevalent details, submit it, wait for your review, correct any issues, and eventually receive your approval. Once approved, you are good to go and can begin playing freely.
There are some things to keep in mind, however...
Character Creation Rules
- You may only submit a character for approval every two weeks, this includes taking characters out of the archive.
- All approved characters must show activity before a new one can be approved.
- Dropping a character restricts the application of new characters for an extra two weeks.
- Your first character cannot fill a limited position, and must be from the Imperium.
- You may have no more than three things in Notify Staff at one time. You may put three in on one post, but new items will go on a new post, not the same one.
- All characters must have some sort of face claim for a hover and avatar. The hover and avatar can be the same piece. Each face claim is unique and cannot be reused while the character is active. Adoptable characters retain their claim.
- You may not use a canon character, nor can you reference one in your application.
- A character may not alter existing lore.
- All new characters must respect the existence of characters that came before them.
- A character may not overwrite or overrule another existing character, including adoptable characters.
- Characters possessing special acquisitions, such as relics, may lose that relic upon being archived.
Character Creation Guidelines
- The greater the complexity, the longer it might take to approve the character.
If you create a particularly in-depth character with an expansive sheet, not only will it take longer to read, but it will likely contain more information to review for accuracy. The same can be said about characters in noteworthy positions. An admiral in the Astra Militarum is going to require a more expansive profile by default, but is also likely to receive more scrutiny than one of the deckhands on the admiral's ship.
- Your character must be an original concept, and cannot be a pre-existing canon character, nor can they have any direct connection to a canon character.
While it is true that there are hundreds, thousands, and perhaps even more, established characters within the WH40K universe, Corinthe, it's system, and most of the surrounding sectors, are predominantly untouched by canon lore. It is certainly possible for someone of note to travel through the region, but we are assuming that is not the case.
All characters will be original, to reduce the strain of connecting to established lore, and to reduce any conflict that Corinthean Dawn
- Characters require existing canon content, pre-approved custom content, or custom content to be approved alongside the character.
All characters must be faithful to the setting. This means they must utilize existing canon content and lore, or draw from a list of content that has been created by players and approved by staff. By using content that is not from one of these two categories, you run the risk of extending the process.
You may submit new content of your own for review, either prior to, or in conjunction with, your character application. When submitting content together, anything required for the character will be reviewed before the character.
- All facets of a character must be adequately justified within the character's history.
Because we do not utilize a stat or progression system on Corinthean Dawn, one of the most important aspects of a character is their justification for being who they are. This is established in their history; who they are, how they became who they are, and why they are where they are today.
If your character is a space marine, then you will undoubtedly include content about their initiation, their transition to a full-fledged astartes, and perhaps some more content about their role within their chapter. If they are a veteran wielding powerful equipment or chapter relics, then you will need to give credence to these acquisitions. Did they slay a dangerous daemon or lead their brothers to numerous victories where defeat was nearly certain?
Failure to account for something that appears in your character's sheet will be a major component of your application's review, so plan accordingly.
- A character should be reasonable, or within the scope of expectations. Even the greatest heroes have limitations.
There are few limitations on who or what you can create for Corinthean Dawn, and some of the limitations will be removed over time as more factions are added to the server. However, every character created should be created within reasonable expectations.
A mere guardsmen should never exceed the parameters normally expected of a guardsmen, nor should an astartes be more than an astartes. This is not to say you cannot be the best-of-the-best, because you can, but it should be within the realm of possibility for who the character is.
This is WH40K, you are a protagonist, a hero, a powerful, fate-challenging individual, or at least you can be. I roleplay strong characters because I enjoy the power-fantasy trope, and I assume that others will, but part of your review will be making sure that your characters make sense for who they are.
- Bring a story with you, or concoct one that you wish to tell. Be flawed, be ambitious, be human.
While not all characters will be human in this setting, the concept still abides. Characters who possess flaws, weaknesses to be exploited, ambition that can generate conflict, and other general human traits will yield better interactions.
That being said, it is wise to generate some story for your character. Whether they are relentlessly pursuing promotion, a powerful item, forbidden knowledge, or something else, giving them a purpose beyond merely existing will ease the integration into the overall story.
Keep these things in mind when creating a character. You do not need to have a story to follow at the beginning, but if we do not see something, we may say something.
PLAYING YOUR CHARACTER THE GOAL IS TO HAVE FUNThe goal of any roleplaying experience is to have fun, or enjoy it in some manner. With that in mind, it is imperative that we remember this is a group experience. You are not alone, you are not playing alone, and how you conduct yourself will impact the fun of others. We do not want anyone's experience to be ruined, so we have to be conscious of how we influence the rest of the group.
So, there are some rules and guidelines for playing your characters, and if you keep them in mind you shouldn't cause undue problems!
The Rules of Play There are only a few hard rules for playing your character, and they must be observed.
- You must play to the character as written.
When you submit your application for a character, you have established who they are, what they possess, and what they are capable of. During the course of play, these things may change, and the character sheet will be adjusted accordingly, but you must respect what you have written.
Your character will change and grow over time, and as they do, the sheet will be adjusted accordingly. However, if something is not added to the sheet, it is merely a temporary acquisition, and will be considered lost. For example, your character does not have a power sword on their sheet. They defeat an enemy and take their power sword. They may utilize it for the duration of the thread, but if it is not added to the sheet later, it is assumed to be relinquished.
- You are the protagonist, but so are the others.
Your character is, in some way, important. At the very least, they drive some aspect of the story by merely existing. Some may do more than others, but they are all important. You should never seek to eclipse others or stop them from standing in their own spotlight. If there is contention, especially in the case of conflicting factions, you will need to work out some sort of compromise. - You will survive. Death is a choice, not a certainty.
Because there is no surefire way to determine who wins or loses, such as the roll of a dice, and because there can be such a huge disparity in power levels between characters, Corinthean Dawn acts on a strict permission to kill basis. You cannot kill someone else's character without their consent, nor can they kill yours, even if one of you is substantially more powerful than the other.
It is assumed, one way or another, that you will survive. A humble rank-and-file guardsman may not be able to stand alone against a powerful chaos marine, but if they choose to do so, they will survive to see another day. Whether by providence, fate, or the grace of the Emperor, that humble guardsmen will be saved. The floor may give way at the last second, putting the guardsman beyond reach, or the wounds they suffer by standing against such a powerful foe are not as mortal as they seem. The choice is theirs.
- Strive for greatness, but respect your limits.
Every character has their limits, however, in a setting like WH40K, it is expected that characters will push beyond these limits to achieve greatness. However, you must still respect those limits! If you exceed the expectations of your character in every thread, then those limits you believe you are exceeding are not limits at all.
A character that consistently acts above-and-beyond the way they should will face additional scrutiny. A guardsman should struggle to defeat the foes of the Imperium, especially alone, but if they consistently face down chaos space marines or daemons alone and come out victorious, especially without some serious struggle, then something is wrong.
Keep your limits in mind, and respect them!
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