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Post by Last Order on Dec 18, 2023 14:55:55 GMT
NPC RULES
THE SUPPORTING CAST While the player characters are the stars of Corinthean Dawn, the supporting cast is made up of NPCs. These characters are very important, and easy to underestimate, especially when it comes to making the world feel real or alive. You will find NPCs on both sides, as friends and foes, and they can be pivotal characters in their own right, or woefully inconsequential. In the Corinthe sector, humanity alone accounts for teeming billions, and they are represented in three ways.
Critical NPCs Critical NPCs are roles in Corinthean Dawn filled by NPCs that are, in some way, critical. Thaddeus Mora, Head of House Mora, High Monarch of Corinthe, is one such NPC.
These NPCs are, in many ways, indistinguishable from characters. They will have profiles of their own, though often reduced in scope, and they will exist to fulfill a specific purpose.
Critical NPCs will be, in most cases, created by staff. However, some may come into existence as adoptable characters, or those that were created, played, and dropped, but deemed useful or integral enough to keep around rather than remove entirely. Most of these critical NPCs will be considered adoptable, and as such, can be converted into a full player profile and utilized exclusively by a single player.
These NPCs are, within reason, free to reference, and in some cases, free to use as needed. Depending on the degree of importance assigned to the NPC, they may require special authorization, or at least pre-approval, for use. This would be to ensure they are played properly and their role in the story is respected.
Organization NPCs As a player, you will not create many full NPCs, but instead, create an organization profile. Depending on the organization, it may or may not provide justification for organization NPCs, or those that would be affiliated with it.
An example would be a guard regiment. A player creates a captain of a guard regiment, say the 315th Corinthean Guard regiment, and, because of the nature of the organization, is now able to utilize organization NPCs. These NPCs would be any and all subordinates to the organization. They do not require profiles, they do not require any particular details, they are merely assumed to be reasonable for the organization.
However, an organization is not a one man show. Other players can join the organization, and they may take over some of the ranks beneath that leader. They, too, can utilize organization NPCs, but neither can use the other's character, obviously.
You may make mini-profiles in the organization application for high-profile organization NPCs at your discretion, which might outline a few basic details about frequently used NPCs. Otherwise, your plotter may be a good place to store some information.
An organization's NPCs may only be used by that organization, unless approval is otherwise given.
Inconsequential NPCs Inconsequential NPCs are, as the name implies, expendable NPCs, or those with no relevance beyond the immediate situation. Most enemies you fight will be inconsequential NPCs, as will many one-off NPCs, and more.
Inconsequential NPCs are not necessarily such in the scheme of the game. An inconsequential NPC can be fairly high profile or high rank, or even rather powerful. A powerful chaos daemon, for example, is hardly inconsequential, but could be considered such because they will make only limited appearances, perhaps even only one as an enemy to be destroyed.
That being said, they cover a lot of options, in many cases, far more than organization NPCs, even if they are very similar. They are, however, non-standardized, and thus there is no basic template for them. They are what they need to be, and when they are used up, they are gone.
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